About quest rewards

● How to view the reward frame

1.Quest Reward Frame
クエスト報酬
・The top three rows (red boxes) are the basic reward slots you will receive when you achieve the main target.
・The four left frames in the middle row (green frames) are the reward frames you will receive for achieving Sub-Target A.
・The four right frames in the middle row (blue frames) are the reward frames you will receive when you achieve Sub-Target B.
・The bottom two rows (white frame) are the reward frames received for achieving capture and site destruction.
・The bottom three right frames (yellow frames) are, from left to right, NetCafe rewards, premium SR book, and regular SR book frames.

※Attention
If more than one of the same monster the target, the reward for capturing and destroying parts of the monster will only be for one monster.
In addition, the following monsters will be added to the basic reward frame depending on their status
・Additional rewards for making Pariapuria vomit
・Additional reward for tripping White Espinas while in flame circle.
・Additional reward for hunting HC Red Rajang
・HC tickets, souls of each weapon

2.Legendary Poogie Reward Frame
プーギー報酬
・The three slots on the first tier (red slots) are the boss monster's stripped reward slots.
・The second row of four frames (white frames) are the collection reward frames for that location and season.

※Attention
The maximum number of stripped reward slots is 3, even if you hunt multiple boss monsters.

● Determination of the number of reward slots

Type of RewardLuck SkillsProbability of occurrence of reward slots (numerator value with 32 as denominator)
12345678910
Basic Reward A
 (Basic 10 frame quest)
Great Luck32323232292929292929
Good Luck32323232262626262626
No Skill32323232222222222222
Bad Luck32323232161616161616
Horrible Luck32323232888888
Basic Reward B
 (Basic 8 frame quest)
Great Luck3232322929292929
Good Luck3232322626262626
No Skill3232322222222222
Bad Luck3232321616161616
Horrible Luck32323288888
Sub-target A and B RewardGreat Luck32322929
Good Luck32322626
No Skill32322222
Bad Luck32321616
Horrible Luck323288
additional reward for capturing-323222
Reward for destroying parts (per part)-32
Basic Reward (Practice Quest)-3224168

First, determine the number of rewards (number of slots). The table above shows the probability that a reward frame will appear for each reward.
(Until a time, Basic Reward A was divided into quests with must orders or no sub-targets, and Basic Reward B was divided into quests with sub-targets. Currently it is different for each quest.)
The numbers are numerator values with 32 as the denominator. Therefore, a frame with a value of 32 will definitely appear.
Taking the top basic reward as an example, this means that up to four rewards are guaranteed to appear; the fifth and subsequent rewards follow probability to determine whether or not they will appear.
Once it is determined that it will appear, the sixth one is determined according to the probability as well. Once it is determined that it will not appear, the number of slots for that reward has been determined.

※Attention
・When Guild Poogie's "Poogie Reward Technique" is activated, the basic reward frame may exceed the upper limit and all 3 rows (24 frames) may become reward frames.
・When a PT (2-4 people) of the same hunting party goes on a quest with different street name titles set for each other, the "Street Name Title Skill (equivalent to Luck)" will be activated with a certain probability. (Priority is given to the "Great Luck" skill.)
・If you have a Super Lucky Charm, a Large Lucky Charm, or have purchased the Assist Course, it has the same effect as the Great Luck Skill.
・Some quest rewards have fixed slots, in which case only the specified amount of reward slots will appear, regardless of luck skill, etc.

As shown in the table above, the luck skill affects the probability of the appearance of the frame for the basic reward and the sub-target achievement reward.

● Obtaining Reward Materials

Once the number of frames has been determined, reward materials will be picked via RNG from a list according to the probability, and will be placed in order from the first frame.
Quest rewards may have a fixed item, and always only the first slot will have a fixed item, not a RNG.
Finally, each reward is sorted by item code.
Additional rewards for hunting HC Red Rajang, HC tickets and souls for each weapon will be added afterwards.

If you have the following charms, the number of materials obtained will be increased.
・Super Lucky Charm:There is a 50% chance that the materials obtained will be doubled.
・Large Lucky Charm:There is a 15% chance that the materials obtained will be doubled.

The "Super Lucky Charm" and the "Large Lucky Charm" can be used together. When they are used together, the "Super Lucky Charm" will activate the "Super Luck" skill, and then the "Large Lucky Charm" will activate the "Great Luck" skill.

※Attention
・In the case of practice quests, when "no items" is selected, the drawing ends there and no further drawings will be made.
・Some quests have a fixed quota of rewards, in which case you only get the specified number of rewards, regardless of your charms, skills, etc.